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include
ola
thread
SignalThread.h
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/*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* SignalThread.h
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* A thread to handle signals.
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* Copyright (C) 2013 Simon Newton
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*/
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#ifndef INCLUDE_OLA_THREAD_SIGNALTHREAD_H_
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#define INCLUDE_OLA_THREAD_SIGNALTHREAD_H_
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#include <signal.h>
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#include <
ola/Callback.h
>
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#include <
ola/base/Macro.h
>
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#include <ola/thread/Thread.h>
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#include <map>
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namespace
ola {
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namespace
thread {
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class
SignalThread
:
public
ola::thread::Thread
{
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public
:
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typedef
ola::Callback0<void>
SignalHandler
;
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SignalThread
();
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~
SignalThread
();
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// This has to be called before Start(). You can't add signal handlers once
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// the thread is running.
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bool
InstallSignalHandler
(
int
signal,
SignalHandler
*handler);
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protected
:
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void
*
Run
();
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private
:
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typedef
std::map<int, SignalHandler*> SignalMap;
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SignalMap m_signal_handlers;
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bool
AddSignals(sigset_t *signals);
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bool
BlockSignal(
int
signal);
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DISALLOW_COPY_AND_ASSIGN(
SignalThread
);
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};
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}
// namespace thread
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}
// namespace ola
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#endif // INCLUDE_OLA_THREAD_SIGNALTHREAD_H_
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