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include
ola
ActionQueue.h
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/*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* ActionQueue.h
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* Interface for the ActionQueue class.
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* Copyright (C) 2005 Simon Newton
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*
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* An ActionQueue allows Actions to be queued up and the executed
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* asynchronously. Perform(on_done) is called on each action in turn and an
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* action calls on_done when it's completed.
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*/
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#ifndef INCLUDE_OLA_ACTIONQUEUE_H_
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#define INCLUDE_OLA_ACTIONQUEUE_H_
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#include <
ola/Callback.h
>
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#include <vector>
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namespace
ola {
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/*
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* The base action class
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*/
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class
Action
{
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public
:
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Action
() {}
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virtual
~
Action
() {}
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// returns true if the failure of this action causes aborts the entire
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// chain.
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virtual
bool
IsFatal()
const
= 0;
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virtual
bool
Failed()
const
= 0;
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virtual
void
Perform(
SingleUseCallback0<void>
*on_done) = 0;
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};
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/*
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* An Action Queue. Action objects can be added to the queue and are then run
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* sequentially.
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*/
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class
ActionQueue
{
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public
:
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explicit
ActionQueue
(
SingleUseCallback1<void, ActionQueue*>
*on_complete):
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m_on_complete(on_complete),
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m_action_index(-1),
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m_success(
true
) {
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}
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~
ActionQueue
();
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void
AddAction(
Action
*action);
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void
NextAction();
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bool
WasSuccessful()
const
{
return
m_success; }
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unsigned
int
ActionCount()
const
{
return
m_actions.size(); }
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Action
*GetAction(
unsigned
int
i);
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private
:
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SingleUseCallback1<void, ActionQueue*>
*m_on_complete;
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std::vector<Action*> m_actions;
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int
m_action_index;
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bool
m_success;
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};
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}
// namespace ola
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#endif // INCLUDE_OLA_ACTIONQUEUE_H_
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