Open Lighting Architecture
0.9.4
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A thread which waits on a queue, and when actions (callbacks) become available, it pulls them from the queue and executes them.
Public Types | |
typedef BaseCallback0< void > * | Action |
Public Member Functions | |
ConsumerThread (std::queue< Action > *callback_queue, const bool *shutdown, Mutex *mutex, ConditionVariable *condition_var) | |
void * | Run () |
Public Member Functions inherited from ola::thread::Thread | |
Thread (const Options &options=Options()) | |
Create a new thread with the specified thread options. | |
virtual | ~Thread () |
Destructor. | |
virtual bool | Start () |
Start the thread and wait for the thread to be running. | |
virtual bool | FastStart () |
Start the thread and return immediately. | |
virtual bool | Join (void *ptr=NULL) |
Join this thread. | |
bool | IsRunning () |
Check if the thread is running. | |
ThreadId | Id () const |
Return the thread id. | |
std::string | Name () const |
Return the thread name. |
Additional Inherited Members | |
Static Public Member Functions inherited from ola::thread::Thread | |
static ThreadId | Self () |
Returns the current thread's id. |
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inline |
callback_queue | the queue to pull actions from |
shutdown | a bool which is set to true if this thread is to finish. |
mutex | the Mutex object which protects the queue and shutdown variable. |
condition_var | the ConditionVariable to wait on. This signals when the queue is non-empty, or shutdown changes to true. |
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virtual |
The run method, this loops, executing actions, until we're told to terminate.
Implements ola::thread::Thread.